Game Items: Equipment and Weapons Types
Last updated
Last updated
Characters can equip the following:
Two weapons
One throwable weapon
Medical/Health quick use
These are the following stats that weapons can have:
Damage
Fire Rate
Accuracy
Durability
Noise Distance
Weight
Effective Range
Max Range
Reload Time
Pistol
Rifle
Shotgun
Sledge Hammer
Baseball Bat
Hammer
Frying Pan
Sword
Katana
Fireman Axe
Old Axe
Cleaver
War Knife
Chef Knife
Pocket Knife
Screwdriver
Scissors
Glass bottle
Running Speed
Crouch/Walking Speed
Endurance
Health
Accuracy
Luck (better chance of finding gear)
Hunger Resistance
Thirst Resistance
Bullet Resistance
Pierce Weapon Resistance
Blunt Weapon Resistance
Backpack
Hat
Mask
Shirt
Pants
Shoes
Jewelry
Gloves
Note for Weapon Cosmetics: Even if equipped, they won't activate until the actual weapon is found in the game. Players start with no weapons and can only use them once found in-game.
Note for Equipment Cosmetics: If you find an Equipment cosmetic, you can't equip it immediately. You need to win the game to extract it first.
Item Category
Can Equip
Can Mint
Gives Points
Genesis Version
Start Game With This
Different Gradings
Durability in Game
Use of Item
Jewelry
No
No
Yes
No
No
Yes
No
Generate points for the scoring system
Medicine/Food/Drink
Yes
No
No
No
No (Only medicine for specific characters like doctor or nurse)
Yes
Single use
Recover health/thirst/hunger in-game
Weapons
Yes
No
No
No
No
Yes
Yes, break if used
Fight zombies and other characters
Weapon’ Cosmetics
No (Only at start screen)
Yes
Yes
Yes
No, activate when found in-game
Yes
Not in-game, but limited uses unless genesis
Cosmetic enhancement and added benefits depending on NFT grading
Equipment Cosmetics (8 different Clothing)
No (Only at start screen)
Yes
Yes
Yes
Yes
Yes
Not in-game, but limited uses unless genesis
Cosmetic enhancement and added benefits depending on NFT grading
Throwables (Not Weapons)
Yes
No
No
No
No
Yes
Single use
Distract zombies