> For the complete documentation index, see [llms.txt](https://litepaper.lastremains.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://litepaper.lastremains.com/last-remains-game-mechanisms/equipment-items-and-weapons/game-items-equipment-and-weapons-types.md).

# Game Items: Equipment and Weapons Types

<figure><img src="/files/FU2QDxYBzkjhANqqlpnj" alt=""><figcaption></figcaption></figure>

## Character Slots

Characters can equip the following:

* Two weapons
* One throwable weapon
* Medical/Health quick use

## Weapon Attributes

These are the following stats that weapons can have:

* Damage
* Fire Rate
* Accuracy
* Durability
* Noise Distance
* Weight
* Effective Range
* Max Range
* Reload Time

## Weapon Types

* Pistol
* Rifle
* Shotgun
* Sledge Hammer
* Baseball Bat
* Hammer
* Frying Pan
* Sword
* Katana
* Fireman Axe
* Old Axe
* Cleaver
* War Knife
* Chef Knife
* Pocket Knife
* Screwdriver
* Scissors

### **Throwable Items:**

* Glass bottle

### Equipment Attributes

* Running Speed
* Crouch/Walking Speed
* Endurance
* Health
* Accuracy
* Luck (better chance of finding gear)
* Hunger Resistance
* Thirst Resistance
* Bullet Resistance
* Pierce Weapon Resistance
* Blunt Weapon Resistance

### Equipment Types:

* Backpack
* Hat
* Mask
* Shirt
* Pants
* Shoes
* Jewelry
* Gloves

| **Item Category**                          | **Can Equip**             | **Can Mint** | **Gives Points** | **Genesis Version** | **Start Game With This**                                        | **Different Gradings** | **Durability in Game**                       | **Use of Item**                                                  |
| ------------------------------------------ | ------------------------- | ------------ | ---------------- | ------------------- | --------------------------------------------------------------- | ---------------------- | -------------------------------------------- | ---------------------------------------------------------------- |
| Jewelry                                    | No                        | No           | Yes              | No                  | No                                                              | Yes                    | No                                           | Generate points for the scoring system                           |
| Medicine/Food/Drink                        | Yes                       | No           | No               | No                  | No (Only medicine for specific characters like doctor or nurse) | Yes                    | Single use                                   | Recover health/thirst/hunger in-game                             |
| Weapons                                    | Yes                       | No           | No               | No                  | No                                                              | Yes                    | Yes, break if used                           | Fight zombies and other characters                               |
| Weapon’ Cosmetics                          | No (Only at start screen) | Yes          | Yes              | Yes                 | No, activate when found in-game                                 | Yes                    | Not in-game, but limited uses unless genesis | Cosmetic enhancement and added benefits depending on NFT grading |
| Equipment Cosmetics (8 different Clothing) | No (Only at start screen) | Yes          | Yes              | Yes                 | Yes                                                             | Yes                    | Not in-game, but limited uses unless genesis | Cosmetic enhancement and added benefits depending on NFT grading |
| Throwables (Not Weapons)                   | Yes                       | No           | No               | No                  | No                                                              | Yes                    | Single use                                   | Distract zombies                                                 |

*Note for Weapon Cosmetics: Even if equipped, they won't activate until the actual weapon is found in the game. Players start with no weapons and can only use them once found in-game.*

*Note for Equipment Cosmetics: If you find an Equipment cosmetic, you can't equip it immediately. You need to win the game to extract it first.*

<br>


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://litepaper.lastremains.com/last-remains-game-mechanisms/equipment-items-and-weapons/game-items-equipment-and-weapons-types.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
