# Features and Utility

### Rarity Grades

Characters will have D, C, B, A, and S grades to help players easily understand their value and rarity. Each character will have its own odds in Character Loot Boxes, which will be publicly defined and posted. Obtaining high-rarity characters will be easier prior to the game's launch to incentivize early adopters.

### Drop Rates for Grades

Note: Game Launch Drop Rates are subject to change over time.

<table><thead><tr><th>Stage</th><th width="100">D Grade</th><th width="110">C Grade</th><th width="99">B Grade</th><th width="102">A Grade</th><th>S Grade</th></tr></thead><tbody><tr><td>Free Mint</td><td>63.75%</td><td>20%</td><td>15%</td><td>1%</td><td>0.25%</td></tr><tr><td>Genesis Mint</td><td>0%</td><td>47%</td><td>30%</td><td>20%</td><td>3%</td></tr><tr><td>Game Launch</td><td>60%</td><td>25%</td><td>14%</td><td>0.9%</td><td>0.1%</td></tr></tbody></table>

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### Stamina

Characters have a limited amount of stamina used for sprinting, jumping, dodging, and using melee weapons. Ensuring enough stamina to defeat enemies is key. There are consumables that temporarily improve stamina.

### Professions

Each character will have a profession, which may include a special ability. Here are some examples of professions we are exploring. The initial game will launch with 30 characters and professions.

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### Search and Rescue Classes

Several seasonal traits will be provided by the on-chain staking game for NFT Characters. The following is a list of the active traits available:

| Trait Name     | Trait Description                              |
| -------------- | ---------------------------------------------- |
| Fighter        | Increased damage with melee weapons            |
| Shooter        | Increased damage with range weapons            |
| Protector      | Increased HP and can take damage to teammates  |
| Scavanger      | Increased Loot Chance for better items         |
| Healer         | Heals HP of self and team after each encounter |
| Stealth Expert | Decrease amount of negative encounters         |
